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The following diagram illustrates the choices evaluated, as an existing trace is extended, one pixel at a time:
The "samples" made at the circle points can be simple pixel values at those points, or more complicated functions of some local neighborhood about those points.
We use a multi-layer neural network with standard
backpropagation algorithms to learn the evaluation function. The
network's output can be loosely interpreted as the probability of a pixel
being an edge pixel. In other
This
image shows the initial interaction of human and system, in tracing the
outer surface of the skull (click the image to see the
full screen view). A human tracer has specified a representative
piece of a contour. Using this as an exemplar, a training set is constructed,
and the neural network is run through its training regimen.
The
image on the right shows the pull-down menu used to set and monitor parameters
of the system; the alternating red & green boxes are graphical depictions
of the weights between the neural net's layers.
After training, in the system's interactive mode, the tracer toggles into "auto-trace" mode and the system extends the contour at a speed appropriate for a user to monitor its progress. When the network veers off from an acceptable path (this may happen when an image area was not represented in the training set), the user intervenes, backs up over the problematic area, and returns to "auto-trace" mode when the contour once again is in a more standard region.
This
image to the left shows an example of a semi-automated trace. More
than 90% of the pixels identified in blue were specified by the network,
the remainder by the human tracer. The time spent to generate the
semi-automated trace is an order of magnitude less than the time required
to manually trace it. Quantitative comparisons follow in the Results
section.
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